RASA Studios
Founded in 2017, RASA Studios is a Minecraft building and video production team. Our longest running project is the Noxsquad Gameshow, a web series featuring Minecraft mini-games, original music, full commentary, and, more recently, a mix of in-person and remote production. A list of projects I’ve worked on with RASA can be found on my projects page.
Within the team over the years, I have taken on a variety of roles. These include:
- Video Editor
There are a number of types of videos that we make at RASA. These include:- Assets used during livestream shows, such as timers for the introduction and breaks on Noxsquad Gameshow live events. I am also responsible for editing (and slightly enhancing) the video-on-demand (VOD) versions of our live episodes (latest here), as well as, occasionally, videos uploaded to our Twitter account in the run-up to shows airing.
- Long form content, such as Season 1 of the Noxsquad Gameshow, where I was a part of the editing team. I have also been responsible for editing series on our channel such as our vlogs and our “Let’s Play” video series.
- Short form content, such as a video commemorating 5 years since the start of Season 1 of the Noxsquad Gameshow, or a short travel montage created in response to a joke in a Let’s Play video.
- I one of the main editors for the show 101 Ways To Leave A Mineshow, where I mostly focused on graphics editing and full episodes (including camera cuts and audio work).
- I also led the post-production for the show RASA Does Taskmaster, where I was responsible for cutting together the content of the show, working with others for the music, sound, and colour correction. This included both long form content (the full episode parts), and short form content (clips of individual attempts at tasks).
- Game Creator and Mechanic
Within the team, I am one of the main mechanics for our maps released on the Minecraft Marketplace, such as Skeleton Survivors and Heist-Meisters. I also work on minigames and show mechanics for the Noxsquad Gameshow. - Programmer
I hold the responsibility of maintaining some of the team’s internal tools, such as CI/CD workflows, automatically driven livestream overlays, virtual machine deployment scripts, data analysis tools, community moderation, and processing incoming webhooks then forwarding on messages in Discord. Additionally, I led the development of a Discord bot to allow our community to play games in our server.